You Make The Call – Episode 15 Throw In Interference

Throw-in Interference & Post-Goal Ball Handling

This YMTC episode examines two game management dilemmas:

  1. Interference with a throw-in near the end of a high-stakes varsity match.
  2. A player aggressively grabbing the ball from the net after scoring in a heated U15 tournament match.

Both scenarios highlight how timing, rule variations between FIFA & NFHS, and game control impact refereeing decisions​YMTC #13.


Situation 1: Interference with a Late-Game Throw-in

Game Context:

  • High-level boys varsity match between top teams from ISL and WCAC.
  • The leading team is up 1-0 with only a couple of minutes left.
  • The losing team is awarded a throw-in on their defensive half—their last chance to push for an equalizer.
  • As the thrower releases the ball, an opponent runs by and swats it down mid-air.

Key Considerations:

  • The ball was never in play (had not fully left the thrower’s hands or broken the plane of the touchline).
  • Was it a caution or a send-off?
    • A yellow card for unsporting behavior (USB) was issued since no prior warnings or similar misconduct had occurred.
    • The assignor argued for a red card (DOGSO via a tactical, time-wasting intervention).
  • Restart Decision:
    • The referee opted for a throw-in retake rather than a DFK.

Analysis & Rule Clarifications:

  • FIFA LOTG: A throw-in is only in play when it fully crosses the touchline.
  • NFHS (High School Rules): The ball is in play as soon as it is released.
  • If the ball was still in the thrower’s hands, the interference is a dead-ball misconduct—meaning the restart must remain a throw-in (NFHS rules would have required a turnover).
  • If the ball had already broken the plane, then the correct restart should have been a DFK for interfering with a restart.

Game Management Takeaways:

  • Announce time adjustments loudly to control dissent.
  • Visible time management is critical—stopping the clock clearly prevents disputes.
  • Set expectations early to deter late-game antics like this.

Situation 2: Player Rushes to Retrieve the Ball After Scoring

Game Context:

  • U15 national-level tournament match featuring two top-50 ranked teams (PA vs. NY).
  • PA leads 3-0, but NY mounts a late comeback and scores their second goal with minutes remaining.
  • NY accumulates three additional yellow cards for dissent and unsporting behavior.
  • After scoring, a NY player sprints into the goal, grabs the ball, and collides with the center referee at midfield while rushing for the restart.

Key Considerations:

  • Who controls the ball after a goal?
    • The scoring team has no right to take the ball from the net.
    • The leading team (PA) controls the restart—if they delay, it’s time-wasting, but NY cannot forcibly take the ball.
  • Was the collision with the referee misconduct?
    • If intentional, it could warrant a yellow or red card.
    • If incidental, the referee should de-escalate and reset control of the game.
  • What should the referee do?
    • Issue a warning or caution for reckless behavior.
    • Ensure PA retrieves the ball for the restart—preventing NY from engaging in further conflict.

Game Management Takeaways:

  • Grabbing the ball after a goal often leads to confrontation—it’s more about taunting and intimidation than saving time.
  • Referees must take control immediately to prevent unnecessary escalations.
  • Prioritize match control over mechanics—deal with the emotional aspects before recording the goal.

Final Takeaways

  1. Throw-in interference:
    • If the ball is still in the thrower’s hands, it’s dead-ball misconductCaution & retake the throw.
    • If the ball is already in play, interference results in a DFK restart.
  2. Post-goal ball retrieval:
    • The scoring team should not take the ball—the leading team is responsible for the restart.
    • Manage aggressive actions immediately to prevent escalation.
  3. Timekeeping & Game Control:
    • Be visible when stopping the clock to avoid late-game disputes.
    • Game management matters more than strict rule application—keeping control is always the top priority.

This episode reinforces that awareness, confidence, and proactive management are crucial in handling high-intensity late-game moments.

Last Updated on March 12, 2025 by Frank

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